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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { BaseOperation } from '../_Base'; import { NodeContext } from '../../../engine/poly/NodeContext'; import { Texture } from 'three'; export declare class BaseCopOperation extends BaseOperation<NodeContext.COP> { static context(): NodeContext; cook(input_contents: Texture[], params: any): Texture | Promise<Texture> | void; }