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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { OperationInputsController } from '../InputsController'; import { InputCloneMode } from '../../../../../engine/poly/InputCloneMode'; import { NodeContext } from '../../../../poly/NodeContext'; export declare class ClonedStatesController<NC extends NodeContext> { protected inputs_controller: OperationInputsController<NC>; private _cloned_states; private _cloned_state; private _clone_required_states; private _overridden; constructor(inputs_controller: OperationInputsController<NC>); initInputsClonedState(states: InputCloneMode | InputCloneMode[]): void; override_cloned_state_allowed(): boolean; clone_required_state(index: number): boolean; clone_required_states(): boolean | boolean[]; private _get_clone_required_state; private clone_required_from_state; override_cloned_state(state: boolean): void; overriden(): boolean; private _update_clone_required_state; }