@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
21 lines (20 loc) • 937 B
TypeScript
import { OperationInputsController } from '../InputsController';
import { InputCloneMode } from '../../../../../engine/poly/InputCloneMode';
import { NodeContext } from '../../../../poly/NodeContext';
export declare class ClonedStatesController<NC extends NodeContext> {
protected inputs_controller: OperationInputsController<NC>;
private _cloned_states;
private _cloned_state;
private _clone_required_states;
private _overridden;
constructor(inputs_controller: OperationInputsController<NC>);
initInputsClonedState(states: InputCloneMode | InputCloneMode[]): void;
override_cloned_state_allowed(): boolean;
clone_required_state(index: number): boolean;
clone_required_states(): boolean | boolean[];
private _get_clone_required_state;
private clone_required_from_state;
override_cloned_state(state: boolean): void;
overriden(): boolean;
private _update_clone_required_state;
}