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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { InputCloneMode } from '../../../../engine/poly/InputCloneMode'; import { BaseOperationContainer } from '../_Base'; import { NodeContext } from '../../../poly/NodeContext'; export declare class OperationInputsController<NC extends NodeContext> { private operationContainer; constructor(operationContainer: BaseOperationContainer<NC>); inputsCount(): number; private _clonedStatesController; initInputsClonedState(states: InputCloneMode | InputCloneMode[]): void; cloneRequired(index: number): boolean; override_cloned_state(state: boolean): void; }