UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

28 lines (27 loc) 1.3 kB
import { ParamsInitData } from '../../../engine/nodes/utils/io/IOController'; import { BaseNodeType } from '../../../engine/nodes/_Base'; import { BaseOperation } from '../_Base'; import { OperationInputsController } from './utils/InputsController'; import { NodeContext } from '../../poly/NodeContext'; import { DefaultOperationParams } from '../../../core/operations/_Base'; export declare class BaseOperationContainer<NC extends NodeContext> { protected operation: BaseOperation<NC>; protected name: string; protected params: DefaultOperationParams; private _path_params; constructor(operation: BaseOperation<NC>, name: string, init_params: ParamsInitData); pathParamResolveRequired(): boolean; resolvePathParams(node_start: BaseNodeType): void; private _applyDefaultParams; private _applyInitParams; private _convertParamData; protected _inputs: BaseOperationContainer<NC>[] | undefined; setInput(index: number, input: BaseOperationContainer<NC>): void; inputsCount(): number; private _inputsController; protected inputsController(): OperationInputsController<NC>; private _initClonedStates; inputCloneRequired(index: number): boolean; overrideInputCloneState(state: boolean): void; cook(input_contents: any[]): any; }