@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
import { ParamsInitData } from '../../../engine/nodes/utils/io/IOController';
import { BaseNodeType } from '../../../engine/nodes/_Base';
import { BaseOperation } from '../_Base';
import { OperationInputsController } from './utils/InputsController';
import { NodeContext } from '../../poly/NodeContext';
import { DefaultOperationParams } from '../../../core/operations/_Base';
export declare class BaseOperationContainer<NC extends NodeContext> {
protected operation: BaseOperation<NC>;
protected name: string;
protected params: DefaultOperationParams;
private _path_params;
constructor(operation: BaseOperation<NC>, name: string, init_params: ParamsInitData);
pathParamResolveRequired(): boolean;
resolvePathParams(node_start: BaseNodeType): void;
private _applyDefaultParams;
private _applyInitParams;
private _convertParamData;
protected _inputs: BaseOperationContainer<NC>[] | undefined;
setInput(index: number, input: BaseOperationContainer<NC>): void;
inputsCount(): number;
private _inputsController;
protected inputsController(): OperationInputsController<NC>;
private _initClonedStates;
inputCloneRequired(index: number): boolean;
overrideInputCloneState(state: boolean): void;
cook(input_contents: any[]): any;
}