UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

245 lines (244 loc) 8.95 kB
"use strict"; import { pushOnArrayAtEntry } from "../../../../core/MapUtils"; import { NetworkChildNodeType } from "../../../poly/NodeContext"; import { arrayUniq, arrayDifference, arrayCompact } from "../../../../core/ArrayUtils"; export class TypedNodeTraverser { // private _subnets_by_id: BaseNodeTypeByString = new Map(); constructor(_parent_node, _shader_names, _inputNamesForShaderNameMethod, _options) { this._parent_node = _parent_node; this._shader_names = _shader_names; this._inputNamesForShaderNameMethod = _inputNamesForShaderNameMethod; this._options = _options; this._leaves_graph_id = /* @__PURE__ */ new Map(); this._graph_ids_by_shader_name = /* @__PURE__ */ new Map(); this._outputs_by_graph_id = /* @__PURE__ */ new Map(); this._depth_by_graph_id = /* @__PURE__ */ new Map(); this._graph_id_by_depth = /* @__PURE__ */ new Map(); this._graph = this._parent_node.scene().graph; } _traverseChildren() { var _a; return ((_a = this._options) == null ? void 0 : _a.traverseChildren) || false; } reset() { this._leaves_graph_id.clear(); this._graph_ids_by_shader_name.clear(); this._outputs_by_graph_id.clear(); this._depth_by_graph_id.clear(); this._graph_id_by_depth.clear(); this._shader_names.forEach((shader_name) => { this._graph_ids_by_shader_name.set(shader_name, /* @__PURE__ */ new Map()); }); } shaderNames() { return this._shader_names; } inputNamesForShaderName(root_node, shader_name) { return this._inputNamesForShaderNameMethod(root_node, shader_name); } traverse(rootNodes) { this.reset(); for (const shaderName of this.shaderNames()) { this._leaves_graph_id.set(shaderName, /* @__PURE__ */ new Map()); } for (const shaderName of this.shaderNames()) { this._shaderName = shaderName; for (const rootNode of rootNodes) { this._findLeavesFromRootNode(rootNode); this._setNodesDepth(); } } this._depth_by_graph_id.forEach((depth, graph_id) => { if (depth != null) { pushOnArrayAtEntry(this._graph_id_by_depth, depth, graph_id); } }); } nodesForShaderName(shaderName) { const depths = []; this._graph_id_by_depth.forEach((value, key) => { depths.push(key); }); depths.sort((a, b) => a - b); const nodes = []; const node_id_used_state = /* @__PURE__ */ new Map(); depths.forEach((depth) => { const graph_ids_for_depth = this._graph_id_by_depth.get(depth); if (graph_ids_for_depth) { graph_ids_for_depth.forEach((graph_id) => { var _a; const is_present = (_a = this._graph_ids_by_shader_name.get(shaderName)) == null ? void 0 : _a.get(graph_id); if (is_present) { const node = this._graph.nodeFromId(graph_id); this._addNodesWithChildren(node, node_id_used_state, nodes); } }); } }); return nodes; } sortedNodes() { const depths = []; this._graph_id_by_depth.forEach((ids, depth) => { depths.push(depth); }); depths.sort((a, b) => a - b); const nodes = []; const node_id_used_state = /* @__PURE__ */ new Map(); depths.forEach((depth) => { const graph_ids_for_depth = this._graph_id_by_depth.get(depth); if (graph_ids_for_depth) { for (const graph_id of graph_ids_for_depth) { const node = this._graph.nodeFromId(graph_id); if (node) { this._addNodesWithChildren(node, node_id_used_state, nodes); } } } }); return nodes; } _addNodesWithChildren(node, node_id_used_state, accumulated_nodes) { if (!node_id_used_state.get(node.graphNodeId())) { accumulated_nodes.push(node); node_id_used_state.set(node.graphNodeId(), true); } } // private _sortedNodesForShaderNameForParent(parent: BaseNodeType, shader_name?: ShaderName) { // const depths: number[] = []; // this._graph_id_by_depth.forEach((value: CoreGraphNodeId[], key: number) => { // depths.push(key); // }); // depths.sort((a, b) => a - b); // const nodes: BaseNodeByContextMap[NC][] = []; // depths.forEach((depth) => { // const graph_ids_for_depth = this._graph_id_by_depth.get(depth); // if (graph_ids_for_depth) { // graph_ids_for_depth.forEach((graph_id: CoreGraphNodeId) => { // const is_present = shader_name // ? this._graph_ids_by_shader_name.get(shader_name)?.get(graph_id) // : true; // if (is_present) { // const node = this._graph.nodeFromId(graph_id) as BaseNodeByContextMap[NC]; // if (node.parent() == parent) { // nodes.push(node); // } // } // }); // } // }); // const first_node = nodes[0]; // if (parent.context() == first_node.context()) { // nodes.push(parent as BaseNodeByContextMap[NC]); // } // return nodes; // } _findLeavesFromRootNode(rootNode) { var _a, _b; (_a = this._graph_ids_by_shader_name.get(this._shaderName)) == null ? void 0 : _a.set(rootNode.graphNodeId(), true); if (rootNode.childrenAllowed() && this._traverseChildren()) { const outputNode = (_b = rootNode.childrenController) == null ? void 0 : _b.outputNode(); if (outputNode) { this._findLeavesFromRootNode(outputNode); return; } } const inputNames = this.inputNamesForShaderName(rootNode, this._shaderName); if (inputNames) { for (const inputName of inputNames) { const input = rootNode.io.inputs.named_input(inputName); if (input) { pushOnArrayAtEntry(this._outputs_by_graph_id, input.graphNodeId(), rootNode.graphNodeId()); this._findLeaves(input); } } } this._outputs_by_graph_id.forEach((outputs, graph_id) => { const uniqIds = []; arrayUniq(outputs, uniqIds); this._outputs_by_graph_id.set(graph_id, uniqIds); }); } setBlockedInputNames(nodeType, inputNames) { this._blockedInputNames = this._blockedInputNames || /* @__PURE__ */ new Map(); this._blockedInputNames.set(nodeType, inputNames); } _findLeaves(node) { var _a; (_a = this._graph_ids_by_shader_name.get(this._shaderName)) == null ? void 0 : _a.set(node.graphNodeId(), true); const inputs = this._findInputs(node); const compactInputs = []; arrayCompact(inputs, compactInputs); const inputGraphIds = []; arrayUniq( compactInputs.map((n) => n.graphNodeId()), inputGraphIds ); const uniqueInputs = inputGraphIds.map( (graph_id) => this._graph.nodeFromId(graph_id) ); if (uniqueInputs.length > 0) { for (const input of uniqueInputs) { pushOnArrayAtEntry(this._outputs_by_graph_id, input.graphNodeId(), node.graphNodeId()); this._findLeaves(input); } } else { this._leaves_graph_id.get(this._shaderName).set(node.graphNodeId(), true); } } getNodeInputs(node) { if (this._blockedInputNames == null || !this._blockedInputNames.has(node.type())) { return node.io.inputs.inputs(); } else { const blockedInputNames = this._blockedInputNames.get(node.type()); const inputConnectionPoints = node.io.inputs.namedInputConnectionPoints(); const inputConnectionPointNames = inputConnectionPoints.map((c) => c.name()); const allowedInputNames = []; arrayDifference(inputConnectionPointNames, blockedInputNames, allowedInputNames); const inputs = allowedInputNames.map((inputName) => { const inputIndex = node.io.inputs.getNamedInputIndex(inputName); return node.io.inputs.input(inputIndex); }); return inputs; } } _findInputs(node) { var _a; if (this._traverseChildren()) { if (node.type() == NetworkChildNodeType.INPUT) { const parent = node.parent(); return parent ? this.getNodeInputs(parent) : []; } else { if (node.childrenAllowed()) { const outputNode = (_a = node.childrenController) == null ? void 0 : _a.outputNode(); return [outputNode]; } else { return this.getNodeInputs(node); } } } else { return this.getNodeInputs(node); } } _setNodesDepth() { this._leaves_graph_id.forEach((booleans_by_graph_id, shader_name) => { booleans_by_graph_id.forEach((boolean, graph_id) => { this._setNodeDepth(graph_id); }); }); } _setNodeDepth(graph_id, depth = 0) { const current_depth = this._depth_by_graph_id.get(graph_id); if (current_depth != null) { this._depth_by_graph_id.set(graph_id, Math.max(current_depth, depth)); } else { this._depth_by_graph_id.set(graph_id, depth); } const output_ids = this._outputs_by_graph_id.get(graph_id); if (output_ids) { output_ids.forEach((output_id) => { this._setNodeDepth(output_id, depth + 1); }); } } }