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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { BaseNodeType } from './../../_Base'; import { NodeContext } from '../../../poly/NodeContext'; import { NodeParamsConfig } from '../params/ParamsConfig'; import { PolyNodeDefinition, PolyNodesInputsData } from './PolyNodeDefinition'; import { PolyNodeClassByContext } from './PolyNodeClassByContext'; import { PolyNodeDataRegister } from './PolyNodeDataRegister'; type CreatePolyNodeFunction = (nodeType: string, definition: PolyNodeDefinition, polyNodeControllerClass: typeof PolyNodeController) => any; export declare class PolyNodeController { private node; private _definition; private static _createPolyNodeFunctionByContext; static registerCreatePolyNodeFunctionForContext(context: NodeContext, createPolyNodeFunction: CreatePolyNodeFunction): void; private static _definitionRegister; private _locked; constructor(node: BaseNodeType, _definition: PolyNodeDefinition); initializeNode(): void; locked(): boolean; setLockedState(state: boolean): void; private _initInputs; static setupParamsConfig(paramsConfig: NodeParamsConfig, data: PolyNodeDefinition): void; createChildNodesFromDefinition(): void; static inputsData(node: BaseNodeType): PolyNodesInputsData; static polyNodeData(node: BaseNodeType, inputsData?: PolyNodesInputsData): Promise<PolyNodeDefinition>; static _createNodeClass<NC extends NodeContext>(nodeContext: NC, nodeType: string, data: PolyNodeDefinition): PolyNodeClassByContext[NC] | undefined; static createNodeClassAndRegister<NC extends NodeContext>(dataRegister: PolyNodeDataRegister<NC>): void; static definition<NC extends NodeContext>(context: NC, type: string): PolyNodeDefinition | undefined; static register(): Map<NodeContext, Map<string, PolyNodeDefinition>>; } export {};