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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; export class SavedConnectionPointsDataController { constructor(_node) { this._node = _node; } set_in(data) { this._in = data; } set_out(data) { this._out = data; } clear() { this._in = void 0; this._out = void 0; } in() { return this._in; } out() { return this._out; } }