@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
30 lines (29 loc) • 1.3 kB
TypeScript
import { NodeContext } from '../../../poly/NodeContext';
import { ConnectionPointTypeMap } from './connections/ConnectionMap';
import { TypedNode } from '../../_Base';
export declare class OutputsController<NC extends NodeContext> {
private node;
private _has_outputs;
private _named_output_connection_points;
private _has_named_outputs;
private _connections;
constructor(node: TypedNode<NC, any>);
private _onPlayingStateChangeBound;
private _onPlayingStateChange;
private _outputIndexCache;
private _clearCache;
dispose(): void;
setHasOneOutput(): void;
setHasNoOutput(): void;
hasOutputs(): boolean;
hasNamedOutputs(): boolean;
hasNamedOutput(name: string): boolean;
namedOutputConnectionPoints(): Readonly<ConnectionPointTypeMap[NC][]> | undefined;
namedOutputConnection(index: number): Readonly<ConnectionPointTypeMap[NC]> | undefined;
getNamedOutputIndex(name: string): number;
getOutputIndex(output_index_or_name: number | string): number;
private _getOutputIndex;
namedOutputConnectionPointsByName(name: string): ConnectionPointTypeMap[NC] | undefined;
setNamedOutputConnectionPoints(connection_points: ConnectionPointTypeMap[NC][], set_dirty?: boolean): void;
used_output_names(): string[];
}