@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
36 lines (35 loc) • 1.36 kB
TypeScript
import { EventDispatcher, BaseEvent } from 'three';
import { BaseNodeByContextMap, NodeContext } from '../../../poly/NodeContext';
import { TypedNode } from '../../_Base';
import { ConnectionPointTypeMap } from './connections/ConnectionMap';
interface DisconnectionOptions {
setInput?: boolean;
ignoreLockedState?: boolean;
}
export declare const NODE_CONNECTION_TRIGGERED_EVENT_NAME: 'triggered';
export declare const NODE_CONNECTION_TRIGGERED_EVENT: BaseEvent<'triggered'>;
export declare class TypedNodeConnection<NC extends NodeContext> {
private _nodeSrc;
private _nodeDest;
private _outputIndex;
private _inputIndex;
private static _nextId;
private _id;
constructor(_nodeSrc: TypedNode<NC, any>, _nodeDest: TypedNode<NC, any>, _outputIndex?: number, _inputIndex?: number);
id(): number;
nodeSrc(): BaseNodeByContextMap[NC];
nodeDest(): BaseNodeByContextMap[NC];
outputIndex(): number;
inputIndex(): number;
srcConnectionPoint(): ConnectionPointTypeMap[NC] | undefined;
destConnectionPoint(): ConnectionPointTypeMap[NC] | undefined;
disconnect(options?: DisconnectionOptions): void;
private __eventDispatcher;
_eventDispatcher(): EventDispatcher<{
triggered: any;
}> | undefined;
eventDispatcher(): EventDispatcher<{
triggered: any;
}>;
}
export {};