UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

22 lines (21 loc) 1.18 kB
import { TypedNodeConnection } from './NodeConnection'; import { NodeContext } from '../../../poly/NodeContext'; import { TypedNode } from '../../_Base'; export declare class ConnectionsController<NC extends NodeContext> { protected _node: TypedNode<NC, any>; private _inputConnections; private _outputConnections; constructor(_node: TypedNode<NC, any>); initInputs(): void; dispose(): void; addInputConnection(connection: TypedNodeConnection<NC>): void; removeInputConnection(connection: TypedNodeConnection<NC>): void; inputConnection(index: number): TypedNodeConnection<NC> | undefined; firstInputConnection(): TypedNodeConnection<NC> | null; inputConnections(): (TypedNodeConnection<NC> | undefined)[] | undefined; existingInputConnections(): (TypedNodeConnection<NC> | undefined)[] | undefined; addOutputConnection(connection: TypedNodeConnection<NC>): void; removeOutputConnection(connection: TypedNodeConnection<NC>): void; outputConnectionsByOutputIndex(outputIndex: number): Map<number, TypedNodeConnection<NC>> | undefined; outputConnections(target: TypedNodeConnection<NC>[]): TypedNodeConnection<NC>[]; }