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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { BaseNodeClassWithDisplayFlag, BaseNodeType } from '../_Base'; type DisplayControllerCallback = () => void; export interface DisplayNodeControllerCallbacks { onDisplayNodeRemove: DisplayControllerCallback; onDisplayNodeSet: DisplayControllerCallback; onDisplayNodeUpdate: DisplayControllerCallback; } interface DisplayNodeControllerOptions { dependsOnDisplayNode: boolean; } export declare class DisplayNodeController { protected node: BaseNodeType; private options; private _initialized; private _graphNode; private _displayNode; private _displayNodeOverride; private _onDisplayNodeRemoveCallback; private _onDisplayNodeSetCallback; private _onDisplayNodeUpdateCallback; constructor(node: BaseNodeType, callbacks: DisplayNodeControllerCallbacks, options?: DisplayNodeControllerOptions); dispose(): void; displayNode(): BaseNodeClassWithDisplayFlag | undefined; firstNonBypassedDisplayNode(): import("../_Base").TypedNode<any, any> | undefined; initializeNode(): void; setDisplayNodeOverride(newDisplayNodeOverride: BaseNodeClassWithDisplayFlag | undefined): void; setDisplayNode(newDisplayNode: BaseNodeClassWithDisplayFlag | undefined): void; private _commitDisplayNode; } export {};