@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
31 lines (30 loc) • 1.28 kB
TypeScript
import { BaseNodeClassWithDisplayFlag, BaseNodeType } from '../_Base';
type DisplayControllerCallback = () => void;
export interface DisplayNodeControllerCallbacks {
onDisplayNodeRemove: DisplayControllerCallback;
onDisplayNodeSet: DisplayControllerCallback;
onDisplayNodeUpdate: DisplayControllerCallback;
}
interface DisplayNodeControllerOptions {
dependsOnDisplayNode: boolean;
}
export declare class DisplayNodeController {
protected node: BaseNodeType;
private options;
private _initialized;
private _graphNode;
private _displayNode;
private _displayNodeOverride;
private _onDisplayNodeRemoveCallback;
private _onDisplayNodeSetCallback;
private _onDisplayNodeUpdateCallback;
constructor(node: BaseNodeType, callbacks: DisplayNodeControllerCallbacks, options?: DisplayNodeControllerOptions);
dispose(): void;
displayNode(): BaseNodeClassWithDisplayFlag | undefined;
firstNonBypassedDisplayNode(): import("../_Base").TypedNode<any, any> | undefined;
initializeNode(): void;
setDisplayNodeOverride(newDisplayNodeOverride: BaseNodeClassWithDisplayFlag | undefined): void;
setDisplayNode(newDisplayNode: BaseNodeClassWithDisplayFlag | undefined): void;
private _commitDisplayNode;
}
export {};