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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { BaseNodeType } from '../_Base'; import { NodeContext } from '../../poly/NodeContext'; export type OnCookCompleteHook = () => void; export declare class NodeCookController<NC extends NodeContext> { private node; private _corePerformance; private _cooking; private _cookingDirtyTimestamp; private _performanceController; private _inputContainers; private _inputContents; private _EMPTY_ARRAY; constructor(node: BaseNodeType); performanceRecordStarted(): boolean; dispose(): void; private _inputsEvaluationRequired; disallowInputsEvaluation(): void; isCooking(): boolean; private _startCookIfNoErrors; cookMain(): Promise<void>; private _onError; cookMainWithoutInputs(): Promise<void>; endCook(): void; private _initCookingState; private _terminateCookProcess; private _evaluateInputs; private _evaluateParams; cooksCount(): number; cookTime(): number; private _finalizeCookPerformance; private _onCookCompleteHookNames; private _onCookCompleteHooks; registerOnCookEnd(callbackName: string, callback: OnCookCompleteHook): void; private _clearHooks; deregisterOnCookEnd(callbackName: string): void; private _runOnCookCompleteHooks; onCookEndCallbackNames(): string[] | undefined; }