@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
39 lines (38 loc) • 1.32 kB
TypeScript
import { BaseNodeType } from '../_Base';
import { NodeContext } from '../../poly/NodeContext';
export type OnCookCompleteHook = () => void;
export declare class NodeCookController<NC extends NodeContext> {
private node;
private _corePerformance;
private _cooking;
private _cookingDirtyTimestamp;
private _performanceController;
private _inputContainers;
private _inputContents;
private _EMPTY_ARRAY;
constructor(node: BaseNodeType);
performanceRecordStarted(): boolean;
dispose(): void;
private _inputsEvaluationRequired;
disallowInputsEvaluation(): void;
isCooking(): boolean;
private _startCookIfNoErrors;
cookMain(): Promise<void>;
private _onError;
cookMainWithoutInputs(): Promise<void>;
endCook(): void;
private _initCookingState;
private _terminateCookProcess;
private _evaluateInputs;
private _evaluateParams;
cooksCount(): number;
cookTime(): number;
private _finalizeCookPerformance;
private _onCookCompleteHookNames;
private _onCookCompleteHooks;
registerOnCookEnd(callbackName: string, callback: OnCookCompleteHook): void;
private _clearHooks;
deregisterOnCookEnd(callbackName: string): void;
private _runOnCookCompleteHooks;
onCookEndCallbackNames(): string[] | undefined;
}