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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { TypedNode } from '../_Base'; import { NodeContext } from '../../poly/NodeContext'; import { ContainerMap } from '../../containers/utils/ContainerMap'; export declare class TypedContainerController<NC extends NodeContext> { protected node: TypedNode<NC, any>; private _callbacks; private _callbacksTmp; protected _container: ContainerMap[NC]; constructor(node: TypedNode<NC, any>); container(): ContainerMap[NC]; private _createContainer; private _createContainerWithContent; firstNonBypassedNode(): TypedNode<NC, any>; containerUnlessBypassed(): ContainerMap[NC] | undefined; compute(): Promise<ContainerMap[NC]>; requestInputContainer(inputIndex: number): Promise<ContainerMap[NC] | null>; notifyRequesters(container?: ContainerMap[NC]): void; } export declare class BaseContainerController extends TypedContainerController<any> { }