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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; export function updateSelectionState(selectionStates, entity, state) { const currentState = selectionStates.get(entity); if (!currentState) { selectionStates.set(entity, state); } } export function selectedIndicesFromSelectionStates(selectionStates, selectedIndices, invert) { selectionStates.forEach((state, entity) => { const selected = !invert && state || invert && !state; if (selected) { selectedIndices.add(entity.index()); } }); }