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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Assigns actor nodes to input objects * * */ import { TypedSopNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { NodeContext } from '../../poly/NodeContext'; import { JsNodeChildrenMap } from '../../poly/registers/nodes/Js'; import { NodeCreateOptions } from '../utils/hierarchy/ChildrenController'; import { Constructor, valueof } from '../../../types/GlobalTypes'; import { BaseJsNodeType } from '../js/_Base'; import { AssemblerName } from '../../poly/registers/assemblers/_BaseRegister'; import { JsAssemblerController } from '../js/code/Controller'; import { JsAssemblerActor } from '../js/code/assemblers/actor/ActorAssembler'; import { ActorPersistedConfig } from '../js/code/assemblers/actor/ActorPersistedConfig'; import { ActorCompilationController } from '../../../core/actor/ActorCompilationController'; import { CoreObjectType, ObjectContent } from '../../../core/geometry/ObjectContent'; export declare class TypedActorSopNode<K extends NodeParamsConfig> extends TypedSopNode<K> { protected _childrenControllerContext: NodeContext; createNode<S extends keyof JsNodeChildrenMap>(node_class: S, options?: NodeCreateOptions): JsNodeChildrenMap[S]; createNode<K extends valueof<JsNodeChildrenMap>>(node_class: Constructor<K>, options?: NodeCreateOptions): K; children(): BaseJsNodeType[]; nodesByType<K extends keyof JsNodeChildrenMap>(type: K): JsNodeChildrenMap[K][]; childrenAllowed(): boolean; sceneReadonly(): boolean; readonly persisted_config: ActorPersistedConfig; assemblerController(): JsAssemblerController<JsAssemblerActor> | undefined; usedAssembler(): Readonly<AssemblerName.JS_ACTOR>; protected _assemblerController: JsAssemblerController<JsAssemblerActor> | undefined; private _createAssemblerController; readonly compilationController: ActorCompilationController; compile(): void; functionData(): import("../js/code/assemblers/actor/ActorPersistedConfig").ActorFunctionData | undefined; updateObjectOnRemove(object: ObjectContent<CoreObjectType>, parent: ObjectContent<CoreObjectType>): void; } export type BaseActorSopNodeType = TypedActorSopNode<NodeParamsConfig>;