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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a light setup from a webXR AR session. * */ import { TypedSopNode } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { SopType } from '../../poly/registers/nodes/types/Sop'; declare class WebXRAREstimatedLightSopParamsConfig extends NodeParamsConfig { /** @param default environment map */ /** @param apply computed environment */ applyEnv: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param apply computed light Probe */ applyLightProbe: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param apply computed directional Light */ applyDirectionalLight: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; } export declare class WebXRAREstimatedLightSopNode extends TypedSopNode<WebXRAREstimatedLightSopParamsConfig> { paramsConfig: WebXRAREstimatedLightSopParamsConfig; static type(): SopType; initializeNode(): void; cook(inputCoreGroups: CoreGroup[]): void; } export {};