@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
25 lines (24 loc) • 1.19 kB
TypeScript
/**
* Creates a light setup from a webXR AR session.
*
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { SopType } from '../../poly/registers/nodes/types/Sop';
declare class WebXRAREstimatedLightSopParamsConfig extends NodeParamsConfig {
/** @param default environment map */
/** @param apply computed environment */
applyEnv: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param apply computed light Probe */
applyLightProbe: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param apply computed directional Light */
applyDirectionalLight: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
}
export declare class WebXRAREstimatedLightSopNode extends TypedSopNode<WebXRAREstimatedLightSopParamsConfig> {
paramsConfig: WebXRAREstimatedLightSopParamsConfig;
static type(): SopType;
initializeNode(): void;
cook(inputCoreGroups: CoreGroup[]): void;
}
export {};