@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
62 lines (61 loc) • 1.85 kB
JavaScript
;
import { TypedSopNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { SopType } from "../../poly/registers/nodes/types/Sop";
import { InputCloneMode } from "../../poly/InputCloneMode";
import { Matrix4, Vector3, Quaternion } from "three";
const _m4 = new Matrix4();
const _t = new Vector3();
const _q = new Quaternion();
const _s = new Vector3(1, 1, 1);
const UP = new Vector3(0, 1, 0);
class WFCTileTransformSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param south / north */
this.sn = ParamConfig.INTEGER(0, {
range: [-2, 2],
rangeLocked: [true, true]
});
/** @param west / east */
this.we = ParamConfig.INTEGER(0, {
range: [-2, 2],
rangeLocked: [true, true]
});
/** @param bottom / top */
this.bt = ParamConfig.INTEGER(0, {
range: [-2, 2],
rangeLocked: [true, true]
});
/** @param y rotation */
this.ry = ParamConfig.INTEGER(0, {
range: [0, 3],
rangeLocked: [true, true]
});
}
}
const ParamsConfig = new WFCTileTransformSopParamsConfig();
export class WFCTileTransformSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return SopType.WFC_TILE_TRANSFORM;
}
initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE);
}
async cook(inputCoreGroups) {
const coreGroup = inputCoreGroups[0];
const objects = coreGroup.allObjects();
_t.set(this.pv.sn, this.pv.bt, this.pv.we);
_q.setFromAxisAngle(UP, Math.PI * this.pv.ry * 0.5);
_m4.compose(_t, _q, _s);
for (const object of objects) {
object.applyMatrix4(_m4);
}
this.setCoreGroup(coreGroup);
}
}