@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
33 lines (32 loc) • 1.3 kB
JavaScript
;
import { TypedSopNode } from "./_Base";
import { NodeParamsConfig } from "../utils/params/ParamsConfig";
import { SopType } from "../../poly/registers/nodes/types/Sop";
import { InputCloneMode } from "../../poly/InputCloneMode";
import { createDefaultErrorTileObject, addErrorTileObjectAttributes } from "../../../core/wfc/WFCDebugTileObjects";
class WFCTileErrorObjectSopParamsConfig extends NodeParamsConfig {
}
const ParamsConfig = new WFCTileErrorObjectSopParamsConfig();
export class WFCTileErrorObjectSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return SopType.WFC_TILE_ERROR_OBJECT;
}
initializeNode() {
this.io.inputs.setCount(0, 2);
this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE);
}
async cook(inputCoreGroups) {
const coreGroup0 = inputCoreGroups[0];
const coreGroup1 = inputCoreGroups[1];
const objects = coreGroup0 ? coreGroup0.allObjects() : [];
const errorTileObject = coreGroup1 ? coreGroup1.threejsObjects()[0] : null;
const tileObject = errorTileObject != null ? errorTileObject : createDefaultErrorTileObject();
addErrorTileObjectAttributes(tileObject);
objects.push(tileObject);
this.setObjects(objects);
}
}