@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
30 lines (29 loc) • 1.16 kB
JavaScript
;
import { TypedSopNode } from "./_Base";
import { NodeParamsConfig } from "../utils/params/ParamsConfig";
import { SopType } from "../../poly/registers/nodes/types/Sop";
import { InputCloneMode } from "../../poly/InputCloneMode";
import { createDefaultEmptyTileObject, addEmptyTileObjectAttributes } from "../../../core/wfc/WFCDebugTileObjects";
class WFCTileEmptyObjectSopParamsConfig extends NodeParamsConfig {
}
const ParamsConfig = new WFCTileEmptyObjectSopParamsConfig();
export class WFCTileEmptyObjectSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return SopType.WFC_TILE_EMPTY_OBJECT;
}
initializeNode() {
this.io.inputs.setCount(0, 1);
this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE);
}
async cook(inputCoreGroups) {
const coreGroup0 = inputCoreGroups[0];
const inputObject = coreGroup0 ? coreGroup0.threejsObjects()[0] : null;
const tileObject = inputObject != null ? inputObject : createDefaultEmptyTileObject();
addEmptyTileObjectAttributes(tileObject);
this.setObjects([tileObject]);
}
}