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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedSopNode } from "./_Base"; import { NodeParamsConfig } from "../utils/params/ParamsConfig"; import { SopType } from "../../poly/registers/nodes/types/Sop"; import { InputCloneMode } from "../../poly/InputCloneMode"; import { createDefaultEmptyTileObject, addEmptyTileObjectAttributes } from "../../../core/wfc/WFCDebugTileObjects"; class WFCTileEmptyObjectSopParamsConfig extends NodeParamsConfig { } const ParamsConfig = new WFCTileEmptyObjectSopParamsConfig(); export class WFCTileEmptyObjectSopNode extends TypedSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return SopType.WFC_TILE_EMPTY_OBJECT; } initializeNode() { this.io.inputs.setCount(0, 1); this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE); } async cook(inputCoreGroups) { const coreGroup0 = inputCoreGroups[0]; const inputObject = coreGroup0 ? coreGroup0.threejsObjects()[0] : null; const tileObject = inputObject != null ? inputObject : createDefaultEmptyTileObject(); addEmptyTileObjectAttributes(tileObject); this.setObjects([tileObject]); } }