@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
19 lines (18 loc) • 665 B
TypeScript
/**
* defines which object the WFCSolver will use as the empty tile
*
*
*/
import { TypedSopNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { CoreGroup } from '../../../core/geometry/Group';
import { SopType } from '../../poly/registers/nodes/types/Sop';
declare class WFCTileEmptyObjectSopParamsConfig extends NodeParamsConfig {
}
export declare class WFCTileEmptyObjectSopNode extends TypedSopNode<WFCTileEmptyObjectSopParamsConfig> {
paramsConfig: WFCTileEmptyObjectSopParamsConfig;
static type(): SopType;
initializeNode(): void;
cook(inputCoreGroups: CoreGroup[]): Promise<void>;
}
export {};