@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
23 lines (22 loc) • 996 B
TypeScript
/**
* creates a rule that defines which tile can be next to the grid limit
*
*
*/
import { TypedSopNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { CoreGroup } from '../../../core/geometry/Group';
import { SopType } from '../../poly/registers/nodes/types/Sop';
declare class WFCRuleConnectionToGridBorderSopParamsConfig extends NodeParamsConfig {
/** @param src tile id */
tileId: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
/** @param side name */
sideName: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
}
export declare class WFCRuleConnectionToGridBorderSopNode extends TypedSopNode<WFCRuleConnectionToGridBorderSopParamsConfig> {
paramsConfig: WFCRuleConnectionToGridBorderSopParamsConfig;
static type(): SopType;
initializeNode(): void;
cook(inputCoreGroups: CoreGroup[]): Promise<void>;
}
export {};