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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedSopNode } from "./_Base"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { SopType } from "../../poly/registers/nodes/types/Sop"; import { InputCloneMode } from "../../poly/InputCloneMode"; import { ALL_SIDES } from "../../../core/wfc/WFCCommon"; import { CoreWFCTileAttribute } from "../../../core/wfc/WFCAttributes"; import { createRuleObject } from "../../../core/wfc/WFCRule"; import { stringMatchMask } from "../../../core/String"; class WFCRuleConnectionFromSideNameSopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param src tile id */ this.srcTileId = ParamConfig.STRING("*"); /** @param dest tile id */ this.destTileId = ParamConfig.STRING("*"); /** @param side name */ this.sideName = ParamConfig.STRING("*"); } } const ParamsConfig = new WFCRuleConnectionFromSideNameSopParamsConfig(); export class WFCRuleConnectionFromSideNameSopNode extends TypedSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return SopType.WFC_RULE_CONNECTION_FROM_SIDE_NAME; } initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE); } async cook(inputCoreGroups) { const coreGroup0 = inputCoreGroups[0]; const tileObjects = coreGroup0.threejsObjects(); const outputObjects = [...tileObjects]; const { srcTileId, destTileId, sideName } = this.pv; const srcTileObjects = tileObjects.filter( (tileObject) => stringMatchMask(CoreWFCTileAttribute.getTileId(tileObject), srcTileId) ); const destTileObjects = tileObjects.filter( (tileObject) => stringMatchMask(CoreWFCTileAttribute.getTileId(tileObject), destTileId) ); for (const tile0 of srcTileObjects) { const tileId0 = CoreWFCTileAttribute.getTileId(tile0); for (const side0 of ALL_SIDES) { const sideName0 = CoreWFCTileAttribute.getSideName(tile0, side0); if (sideName0 && stringMatchMask(sideName0, sideName)) { for (const tile1 of destTileObjects) { const tileId1 = CoreWFCTileAttribute.getTileId(tile1); for (const side1 of ALL_SIDES) { const sideName1 = CoreWFCTileAttribute.getSideName(tile1, side1); if (sideName0 == sideName1) { const ruleObject = createRuleObject({ id0: tileId0, id1: tileId1, side0, side1 }); outputObjects.push(ruleObject); } } } } } } this.setObjects(outputObjects); } }