@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
36 lines (35 loc) • 1.66 kB
TypeScript
/**
* Unwraps UVs of each input geometries one by one
*
* @remarks
*
* This node can use 2 methods to unwrap UVs:
*
* - potpack: this uses a very basic unwrap algorithm, and works much better preceded with a sop/Face node that will make every face separate from its neighbours
* - xatlast: this gives better results on light geometries, but can run for a very long time on larger models.
*
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { UvUnwrapMethod } from '../../operations/sop/UvUnwrap';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { SopType } from '../../poly/registers/nodes/types/Sop';
declare class UvUnwrapSopParamConfig extends NodeParamsConfig {
/** @param method */
method: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param attribute to unwrap */
uv: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
/** @param target texture resolution */
resolution: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param padding */
padding: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
}
export declare class UvUnwrapSopNode extends TypedSopNode<UvUnwrapSopParamConfig> {
paramsConfig: UvUnwrapSopParamConfig;
static type(): SopType;
initializeNode(): void;
private _operation;
cook(inputCoreGroups: CoreGroup[]): Promise<void>;
setMethod(method: UvUnwrapMethod): void;
}
export {};