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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedSopNode } from "./_Base"; import { UvLayoutSopOperation } from "../../operations/sop/UvLayout"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { SopType } from "../../poly/registers/nodes/types/Sop"; const DEFAULT = UvLayoutSopOperation.DEFAULT_PARAMS; class UvLayoutSopParamConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param expected map resolution */ this.res = ParamConfig.INTEGER(DEFAULT.res); /** @param padding between uv islands, in pixels */ this.padding = ParamConfig.INTEGER(DEFAULT.padding); /** @param uv attribute to layout */ this.uv = ParamConfig.STRING(DEFAULT.uv); /** @param new uv attribute that will be set or created */ this.uv2 = ParamConfig.STRING(DEFAULT.uv2); } } const ParamsConfig = new UvLayoutSopParamConfig(); export class UvLayoutSopNode extends TypedSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return SopType.UV_LAYOUT; } initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(UvLayoutSopOperation.INPUT_CLONED_STATE); } cook(input_contents) { this._operation = this._operation || new UvLayoutSopOperation(this.scene(), this.states, this); const core_group = this._operation.cook(input_contents, this.pv); this.setCoreGroup(core_group); } }