@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
45 lines (44 loc) • 1.47 kB
JavaScript
;
import { TypedSopNode } from "./_Base";
import {
TransformResetSopOperation,
TRANSFORM_RESET_MODES
} from "../../operations/sop/TransformReset";
import { ParamConfig, NodeParamsConfig } from "../utils/params/ParamsConfig";
import { SopType } from "../../poly/registers/nodes/types/Sop";
const DEFAULT = TransformResetSopOperation.DEFAULT_PARAMS;
class TransformResetSopParamConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param mode to reset the geometry and object */
this.mode = ParamConfig.INTEGER(DEFAULT.mode, {
menu: {
entries: TRANSFORM_RESET_MODES.map((target_type, i) => {
return { name: target_type, value: i };
})
}
});
}
}
const ParamsConfig = new TransformResetSopParamConfig();
export class TransformResetSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return SopType.TRANSFORM_RESET;
}
initializeNode() {
this.io.inputs.setCount(1, 2);
this.io.inputs.initInputsClonedState(TransformResetSopOperation.INPUT_CLONED_STATE);
}
setMode(mode) {
this.p.mode.set(TRANSFORM_RESET_MODES.indexOf(mode));
}
cook(inputCoreGroups) {
this._operation = this._operation || new TransformResetSopOperation(this.scene(), this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}