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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedSopNode } from "./_Base"; import { TextureCopySopOperation } from "../../operations/sop/TextureCopy"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { SopType } from "../../poly/registers/nodes/types/Sop"; const DEFAULT = TextureCopySopOperation.DEFAULT_PARAMS; class TextureCopySopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.textureName = ParamConfig.STRING(DEFAULT.textureName); } } const ParamsConfig = new TextureCopySopParamsConfig(); export class TextureCopySopNode extends TypedSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return SopType.TEXTURE_COPY; } initializeNode() { this.io.inputs.setCount(2); this.io.inputs.initInputsClonedState(TextureCopySopOperation.INPUT_CLONED_STATE); } async cook(input_contents) { this._operation = this._operation || new TextureCopySopOperation(this.scene(), this.states, this); const core_group = await this._operation.cook(input_contents, this.pv); this.setCoreGroup(core_group); } }