@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
41 lines (40 loc) • 1.26 kB
JavaScript
;
import { TetSopNode } from "./_BaseTet";
import { NodeParamsConfig } from "../utils/params/ParamsConfig";
import { isArray } from "../../../core/Type";
import { SopType } from "../../poly/registers/nodes/types/Sop";
import { SOPTetTesselationParamConfig } from "../../../core/geometry/modules/tet/utils/TesselationParamsConfig";
class TetTriangulateSopParamsConfig extends SOPTetTesselationParamConfig(NodeParamsConfig) {
}
const ParamsConfig = new TetTriangulateSopParamsConfig();
export class TetTriangulateSopNode extends TetSopNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return SopType.TET_TRIANGULATE;
}
initializeNode() {
this.io.inputs.setCount(1);
}
async cook(inputCoreGroups) {
const tetObjects = inputCoreGroups[0].tetObjects();
if (tetObjects) {
const newObjects = [];
for (const tetObject of tetObjects) {
const objects = tetObject.toObject3D(this.pv);
if (objects) {
if (isArray(objects)) {
newObjects.push(...objects);
} else {
newObjects.push(objects);
}
}
}
this.setObjects(newObjects);
} else {
this.setObjects([]);
}
}
}