@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
23 lines (22 loc) • 940 B
TypeScript
/**
* embeds a high res mesh into a tet mesh
*
*
*/
import { TetSopNode } from './_BaseTet';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { CoreGroup } from '../../../core/geometry/Group';
import { SopType } from '../../poly/registers/nodes/types/Sop';
declare class TetEmbedSopParamsConfig extends NodeParamsConfig {
/** @param highRes Skinning Lookup Spacing */
spacing: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param highRes Skinning Lookup Padding */
padding: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class TetEmbedSopNode extends TetSopNode<TetEmbedSopParamsConfig> {
readonly paramsConfig: TetEmbedSopParamsConfig;
static type(): SopType;
protected initializeNode(): void;
cook(inputCoreGroups: CoreGroup[]): Promise<void>;
}
export {};