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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedSopNode } from "./_Base"; import { TangentSopOperation, TANGENT_MODES, TangentMode } from "../../operations/sop/Tangent"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { SopType } from "../../poly/registers/nodes/types/Sop"; const DEFAULT = TangentSopOperation.DEFAULT_PARAMS; class TangentSopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param select which objects this applies the actor behavior to */ this.group = ParamConfig.STRING(DEFAULT.group, { objectMask: true }); /** @param mode */ this.mode = ParamConfig.INTEGER(DEFAULT.mode, { menu: { entries: TANGENT_MODES.map((name, value) => ({ name, value })) } }); /** @param closed */ this.closed = ParamConfig.BOOLEAN(DEFAULT.closed, { visibleIf: { mode: TANGENT_MODES.indexOf(TangentMode.CURVE) } }); /** @param tangent attribute name */ this.tangentName = ParamConfig.STRING(DEFAULT.tangentName, { visibleIf: { mode: TANGENT_MODES.indexOf(TangentMode.CURVE) } }); } } const ParamsConfig = new TangentSopParamsConfig(); export class TangentSopNode extends TypedSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return SopType.TANGENT; } initializeNode() { this.io.inputs.setCount(0, 1); this.io.inputs.initInputsClonedState(TangentSopOperation.INPUT_CLONED_STATE); } cook(inputCoreGroups) { this._operation = this._operation || new TangentSopOperation(this._scene, this.states, this); const coreGroup = this._operation.cook(inputCoreGroups, this.pv); this.setCoreGroup(coreGroup); } setMode(mode) { this.p.mode.set(TANGENT_MODES.indexOf(mode)); } }