@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
37 lines (36 loc) • 1.24 kB
JavaScript
;
import { TypedSopNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { SubdivideSopOperation } from "../../operations/sop/Subdivide";
import { SopType } from "../../poly/registers/nodes/types/Sop";
const DEFAULT = SubdivideSopOperation.DEFAULT_PARAMS;
class SubdivideSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param number of subdivisions */
this.subdivisions = ParamConfig.INTEGER(DEFAULT.subdivisions, {
range: [0, 5],
rangeLocked: [true, false]
});
/** @param merge vertices */
this.mergeVertices = ParamConfig.BOOLEAN(DEFAULT.mergeVertices);
}
}
const ParamsConfig = new SubdivideSopParamsConfig();
export class SubdivideSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return SopType.SUBDIVIDE;
}
initializeNode() {
this.io.inputs.setCount(1);
}
cook(input_contents) {
this._operation = this._operation || new SubdivideSopOperation(this.scene(), this.states, this);
const core_group = this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
}