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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedSopNode } from "./_Base"; import { NodeParamsConfig } from "../utils/params/ParamsConfig"; import { SpotLightParamConfig } from "../../../core/lights/SpotLight"; import { SpotLightSopOperation } from "../../operations/sop/SpotLight"; import { LightType } from "../../poly/registers/nodes/types/Light"; class SpotLightSopParamsConfig extends SpotLightParamConfig(NodeParamsConfig) { } const ParamsConfig = new SpotLightSopParamsConfig(); export class SpotLightSopNode extends TypedSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return LightType.SPOT; } initializeNode() { this.io.inputs.setCount(0); } async cook(inputCoreGroups) { this._operation = this._operation || new SpotLightSopOperation(this._scene, this.states, this); const coreGroup = await this._operation.cook(inputCoreGroups, this.pv); this.setCoreGroup(coreGroup); } }