@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
/**
* Splits a geometry into multiple objects
*
* @remarks
* This is useful to isolate parts of a geometry that matches a specific attribute.
*
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { SopType } from '../../poly/registers/nodes/types/Sop';
declare class SplitSopParamsConfig extends NodeParamsConfig {
/** @param type of attribute to use */
attribType: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param name of the attribute */
attribName: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
}
export declare class SplitSopNode extends TypedSopNode<SplitSopParamsConfig> {
paramsConfig: SplitSopParamsConfig;
static type(): SopType;
initializeNode(): void;
private _newObjects;
cook(input_contents: CoreGroup[]): void;
_split_core_group(core_group: CoreGroup): void;
private _split_core_object;
}
export {};