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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { SolverIterationStamp } from './utils/SolverIterationStamp'; import { NetworkNodeType } from './../../poly/NodeContext'; import { SubnetSopNodeLike, SopSubnetChildrenDisplayController } from './utils/subnet/SopSubnetChildrenDisplayController'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { CoreGroup } from '../../../core/geometry/Group'; import { DisplayNodeController } from '../utils/DisplayNodeController'; declare class SolverSopParamsConfig extends NodeParamsConfig { /** @param number of times the nodes inside this node will process the input */ iterations: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; /** @param Currently, when the child nodes are updated, the solver node does not know that it should recook. Clicking this button forces it to recompute */ reload: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>; } export declare class SolverSopNode extends SubnetSopNodeLike<SolverSopParamsConfig> { paramsConfig: SolverSopParamsConfig; static type(): NetworkNodeType; private _iterationStamp; readonly childrenDisplayController: SopSubnetChildrenDisplayController; readonly displayNodeController: DisplayNodeController; initializeNode(): void; iterationStamp(): SolverIterationStamp; private _createStampNode; private _previousFrameCoreGroup; previousFrameCoreGroup(): CoreGroup | undefined; cook(inputCoreGroups: CoreGroup[]): Promise<void>; private _reset; private _computeSolverMultipleTimes; private computeSolver; static PARAM_CALLBACK_reload(node: SolverSopNode): void; private param_callback_reload; } export {};