@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
24 lines (23 loc) • 956 B
TypeScript
/**
* Creates polygons between 2 lines
*
*
*/
import { BufferGeometry } from 'three';
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { SopType } from '../../poly/registers/nodes/types/Sop';
declare class SkinSopParamsConfig extends NodeParamsConfig {
}
export declare class SkinSopNode extends TypedSopNode<SkinSopParamsConfig> {
paramsConfig: SkinSopParamsConfig;
static type(): SopType;
initializeNode(): void;
cook(inputCoreGroups: CoreGroup[]): void;
process_one_input(input_contents: CoreGroup[]): void;
process_two_inputs(input_contents: CoreGroup[]): void;
_getLineSegments(core_group: CoreGroup): import("three").Object3D<import("three").Object3DEventMap>[];
_skin(geometry1: BufferGeometry, geometry0: BufferGeometry): BufferGeometry<import("three").NormalBufferAttributes>;
}
export {};