@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
38 lines (37 loc) • 1.33 kB
JavaScript
;
import { TypedSopNode } from "./_Base";
import { NodeParamsConfig } from "../utils/params/ParamsConfig";
import { InputCloneMode } from "../../poly/InputCloneMode";
import { SkeletonHelper } from "three";
import { SopType } from "../../poly/registers/nodes/types/Sop";
class SkeletonHelperSopParamsConfig extends NodeParamsConfig {
// no keepInput param for now, as there seems to be a bug
// where if the input is not kept, the skeleton does not display immediately.
// It would only display if the input node is set its display flag first
// keepInput = ParamConfig.BOOLEAN(1);
}
const ParamsConfig = new SkeletonHelperSopParamsConfig();
export class SkeletonHelperSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return SopType.SKELETON_HELPER;
}
initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(InputCloneMode.NEVER);
}
cook(inputCoreGroups) {
const inputCoreGroup = inputCoreGroups[0];
const objects = inputCoreGroup.threejsObjects();
const newObjects = [];
for (const object of objects) {
const helper = new SkeletonHelper(object);
newObjects.push(object);
newObjects.push(helper);
}
this.setObjects(newObjects);
}
}