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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedSopNode } from "./_Base"; import { SetGeometrySopOperation, SET_GEOMETRY_MODES } from "../../operations/sop/SetGeometry"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { SopType } from "../../poly/registers/nodes/types/Sop"; const DEFAULT = SetGeometrySopOperation.DEFAULT_PARAMS; class SetGeometrySopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.mode = ParamConfig.INTEGER(DEFAULT.mode, { menu: { entries: SET_GEOMETRY_MODES.map((name, value) => ({ name, value })) } }); } } const ParamsConfig = new SetGeometrySopParamsConfig(); export class SetGeometrySopNode extends TypedSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return SopType.SET_GEOMETRY; } initializeNode() { this.io.inputs.setCount(2); this.io.inputs.initInputsClonedState(SetGeometrySopOperation.INPUT_CLONED_STATE); } setMode(mode) { this.p.mode.set(SET_GEOMETRY_MODES.indexOf(mode)); } cook(inputCoreGroups) { this._operation = this._operation || new SetGeometrySopOperation(this.scene(), this.states, this); const coreGroup = this._operation.cook(inputCoreGroups, this.pv); this.setCoreGroup(coreGroup); } }