@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
58 lines (57 loc) • 2.43 kB
JavaScript
"use strict";
import { TypedSopNode } from "./_Base";
import { InputCloneMode } from "../../poly/InputCloneMode";
import { ScatterSopOperation } from "../../operations/sop/Scatter";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { SopType } from "../../poly/registers/nodes/types/Sop";
const DEFAULT = ScatterSopOperation.DEFAULT_PARAMS;
class ScatterSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param number of points to create */
this.pointsCount = ParamConfig.INTEGER(DEFAULT.pointsCount, {
range: [0, 1e3],
rangeLocked: [true, false]
});
/** @param seed */
this.seed = ParamConfig.INTEGER(DEFAULT.seed, {
range: [0, 100],
rangeLocked: [true, false]
});
/** @param attribute which will influence the distribution of points */
this.useWeightAttribute = ParamConfig.BOOLEAN(DEFAULT.useWeightAttribute);
/** @param attribute which will influence the distribution of points */
this.weightAttribute = ParamConfig.STRING(DEFAULT.weightAttribute, {
visibleIf: { useWeightAttribute: 1 }
});
/** @param toggle on to transfer attribute from the input geometry to the created points */
this.transferAttributes = ParamConfig.BOOLEAN(DEFAULT.transferAttributes);
/** @param names of the attributes to transfer */
this.attributesToTransfer = ParamConfig.STRING(DEFAULT.attributesToTransfer, {
visibleIf: { transferAttributes: 1 }
});
/** @param add an id attribute, starting at 0, incrementing by 1 for each point (0,1,2,3...) */
this.addIdAttribute = ParamConfig.BOOLEAN(DEFAULT.addIdAttribute);
/** @param add an idn attribute, which is the id normalized between 0 and 1 */
this.addIdnAttribute = ParamConfig.BOOLEAN(DEFAULT.addIdnAttribute);
}
}
const ParamsConfig = new ScatterSopParamsConfig();
export class ScatterSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return SopType.SCATTER;
}
initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(InputCloneMode.NEVER);
}
cook(inputCoreGroups) {
this._operation = this._operation || new ScatterSopOperation(this.scene(), this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}