@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
43 lines (42 loc) • 1.93 kB
JavaScript
"use strict";
import { TypedSopNode } from "./_Base";
import { InputCloneMode } from "../../poly/InputCloneMode";
import { RestAttributesSopOperation } from "../../operations/sop/RestAttributes";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
const DEFAULT = RestAttributesSopOperation.DEFAULT_PARAMS;
class RestAttributesSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param toggle on to create a rest position */
this.tposition = ParamConfig.BOOLEAN(DEFAULT.tposition);
/** @param name of the position attribute */
this.position = ParamConfig.STRING(DEFAULT.position, { visibleIf: { tposition: true } });
/** @param name of the rest position attribute, on which the position will be copied on */
this.restP = ParamConfig.STRING(DEFAULT.restP, { visibleIf: { tposition: true } });
/** @param toggle on to create a rest normal */
this.tnormal = ParamConfig.BOOLEAN(DEFAULT.tnormal);
/** @param name of the normal attribute */
this.normal = ParamConfig.STRING(DEFAULT.normal, { visibleIf: { tnormal: true } });
/** @param name of the rest normal attribute, on which the normal will be copied on */
this.restN = ParamConfig.STRING(DEFAULT.restN, { visibleIf: { tnormal: true } });
}
}
const ParamsConfig = new RestAttributesSopParamsConfig();
export class RestAttributesSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "restAttributes";
}
initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState([InputCloneMode.FROM_NODE]);
}
cook(input_contents) {
this._operation = this._operation || new RestAttributesSopOperation(this.scene(), this.states, this);
const core_group = this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
}