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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Uses a flat mesh and renders a mirror on it. * * */ import { TypedSopNode } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { SopType } from '../../poly/registers/nodes/types/Sop'; import { Object3D } from 'three'; declare class ReflectorSopParamsConfig extends NodeParamsConfig { /** @param direction the objects reflects */ direction: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; /** @param direction offset */ directionOffset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param when active is off, the mirror is not rendered */ active: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param bias to ensure the mirror does not reflect itself */ clipBias: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param color */ color: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>; /** @param useVertexColor */ useVertexColor: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param reflectionBlend */ reflectionBlend: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param pixelRatio */ /** @param opacity */ opacity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; pixelRatio: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; /** @param multisamples */ multisamples: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; /** @param toggle to activate blur */ tblur: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param blur amount */ blur: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param vertical blur multiplier */ verticalBlurMult: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param toggle to activate a second blur, which can be useful to reduce artefacts */ tblur2: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param blur2 amount */ blur2: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param vertical blur2 multiplier */ verticalBlur2Mult: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; } export declare class ReflectorSopNode extends TypedSopNode<ReflectorSopParamsConfig> { paramsConfig: ReflectorSopParamsConfig; static type(): SopType; initializeNode(): void; cook(inputCoreGroups: CoreGroup[]): void; updateObjectOnAdd(object: Object3D, parent: Object3D): void; } export {};