@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
54 lines (53 loc) • 2.21 kB
JavaScript
"use strict";
import { TypedSopNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { RaySopOperation, RAY_SOP_MODES } from "../../operations/sop/Ray";
import { SopType } from "../../poly/registers/nodes/types/Sop";
const DEFAULT = RaySopOperation.DEFAULT_PARAMS;
class RaySopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param method used to ray points onto the collision geometry */
this.mode = ParamConfig.INTEGER(DEFAULT.mode, {
menu: {
entries: RAY_SOP_MODES.map((name, value) => ({ name, value }))
}
});
/** @param toggle on to use the normals as the ray direction */
this.useNormals = ParamConfig.BOOLEAN(DEFAULT.useNormals);
/** @param if the normals are not used as the ray direction, this define the direction used */
this.direction = ParamConfig.VECTOR3(DEFAULT.direction.toArray(), {
visibleIf: { useNormals: 0 }
});
/** @param moves the points or leaves them in place */
this.transformPoints = ParamConfig.BOOLEAN(DEFAULT.transformPoints);
/** @param copies the normals from the right geometry to the left one */
this.transferFaceNormals = ParamConfig.BOOLEAN(DEFAULT.transferFaceNormals);
/** @param copies the UVs */
this.transferUVs = ParamConfig.BOOLEAN(DEFAULT.transferUVs);
/** @param adds an attribute with the distance to the hit position on the target geometry */
this.addDistAttribute = ParamConfig.BOOLEAN(DEFAULT.addDistAttribute);
}
}
const ParamsConfig = new RaySopParamsConfig();
export class RaySopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return SopType.RAY;
}
initializeNode() {
this.io.inputs.setCount(2);
this.io.inputs.initInputsClonedState(RaySopOperation.INPUT_CLONED_STATE);
}
cook(inputCoreGroups) {
this._operation = this._operation || new RaySopOperation(this._scene, this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
setMode(mode) {
this.p.mode.set(RAY_SOP_MODES.indexOf(mode));
}
}