@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
35 lines (34 loc) • 2.06 kB
TypeScript
/**
* Projects points from the left input geometry onto the faces of the right input geometry.
*
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { RaySopMode } from '../../operations/sop/Ray';
import { SopType } from '../../poly/registers/nodes/types/Sop';
declare class RaySopParamsConfig extends NodeParamsConfig {
/** @param method used to ray points onto the collision geometry */
mode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param toggle on to use the normals as the ray direction */
useNormals: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param if the normals are not used as the ray direction, this define the direction used */
direction: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
/** @param moves the points or leaves them in place */
transformPoints: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param copies the normals from the right geometry to the left one */
transferFaceNormals: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param copies the UVs */
transferUVs: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param adds an attribute with the distance to the hit position on the target geometry */
addDistAttribute: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
}
export declare class RaySopNode extends TypedSopNode<RaySopParamsConfig> {
paramsConfig: RaySopParamsConfig;
static type(): SopType;
initializeNode(): void;
private _operation;
cook(inputCoreGroups: CoreGroup[]): void;
setMode(mode: RaySopMode): void;
}
export {};