@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
27 lines (26 loc) • 1.08 kB
TypeScript
/**
* Extrudes quads.
*
*
*/
import { QuadSopNode } from './_BaseQuad';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { CoreGroup } from '../../../core/geometry/Group';
import { SopType } from '../../poly/registers/nodes/types/Sop';
import { QuadObject } from '../../../core/geometry/modules/quad/QuadObject';
declare class QuadMirrorSopParamsConfig extends NodeParamsConfig {
/** @param group to assign the material to */
/** @param axis */
axis: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
/** @param center */
center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
}
export declare class QuadMirrorSopNode extends QuadSopNode<QuadMirrorSopParamsConfig> {
paramsConfig: QuadMirrorSopParamsConfig;
static type(): SopType;
protected initializeNode(): void;
cook(inputCoreGroups: CoreGroup[]): void;
private _mirrorObject;
}
export declare function quadObjectInverse(quadObject: QuadObject): void;
export {};