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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Allows easy position of lights, or any object around another one. * * @remarks * This node transforms its children with latitude and longitude controls, instead of typical translate and rotate. It makes it more intuitive to position objects such as lights. * * Note that there is an equivalent node at the OBJ level * */ import { TypedSopNode } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { TransformTargetType } from '../../../core/Transform'; import { SopType } from '../../poly/registers/nodes/types/Sop'; declare class PolarTransformSopParamConfig extends NodeParamsConfig { /** @param sets if this node should transform objects or geometries */ applyOn: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; /** @param center of the transform */ center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; /** @param moves the objects along the longitude, which is equivalent to a rotation on the y axis */ longitude: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param moves the objects along the latitude, which is equivalent to a rotation on the z or x axis */ latitude: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param moves the point aways from the center */ depth: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; } export declare class PolarTransformSopNode extends TypedSopNode<PolarTransformSopParamConfig> { paramsConfig: PolarTransformSopParamConfig; static type(): SopType; initializeNode(): void; private _operation; cook(input_contents: CoreGroup[]): void; setApplyOn(mode: TransformTargetType): void; } export {};