@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
26 lines (25 loc) • 1.08 kB
TypeScript
/**
* Create a physics world
*
*
*/
import { Object3D } from 'three';
import { TypedActorSopNode } from './_BaseActor';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { SopType } from '../../poly/registers/nodes/types/Sop';
import { PolyScene } from '../../scene/PolyScene';
declare class PhysicsWorldSopParamsConfig extends NodeParamsConfig {
/** @param gravity */
gravity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
}
export declare class PhysicsWorldSopNode extends TypedActorSopNode<PhysicsWorldSopParamsConfig> {
readonly paramsConfig: PhysicsWorldSopParamsConfig;
static type(): SopType.PHYSICS_WORLD;
protected initializeNode(): void;
cook(inputCoreGroups: CoreGroup[]): Promise<void>;
updateObjectOnAdd(object: Object3D): void;
private _findActorNode;
}
export declare function getPhysicsWorldNodeFromWorldObject(worldObject: Object3D, scene: PolyScene): PhysicsWorldSopNode | undefined;
export {};