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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Create a physics world * * */ import { Object3D } from 'three'; import { TypedActorSopNode } from './_BaseActor'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { SopType } from '../../poly/registers/nodes/types/Sop'; import { PolyScene } from '../../scene/PolyScene'; declare class PhysicsWorldSopParamsConfig extends NodeParamsConfig { /** @param gravity */ gravity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; } export declare class PhysicsWorldSopNode extends TypedActorSopNode<PhysicsWorldSopParamsConfig> { readonly paramsConfig: PhysicsWorldSopParamsConfig; static type(): SopType.PHYSICS_WORLD; protected initializeNode(): void; cook(inputCoreGroups: CoreGroup[]): Promise<void>; updateObjectOnAdd(object: Object3D): void; private _findActorNode; } export declare function getPhysicsWorldNodeFromWorldObject(worldObject: Object3D, scene: PolyScene): PhysicsWorldSopNode | undefined; export {};