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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Create a physics player * * */ import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { SopType } from '../../poly/registers/nodes/types/Sop'; import { TypedActorSopNode } from './_BaseActor'; declare class PhysicsPlayerSopParamsConfig extends NodeParamsConfig { main: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>; /** @param radius */ radius: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param density */ density: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param friction */ friction: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param restitution */ restitution: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param linear damping (affects velocity) */ linearDamping: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param angular damping (affects rotations) */ angularDamping: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param linear velocity */ linearVelocity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; /** @param angular velocity */ angularVelocity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; /** @param gravity Scale */ gravityScale: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; details: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>; /** @param id */ id: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; } export declare class PhysicsPlayerSopNode extends TypedActorSopNode<PhysicsPlayerSopParamsConfig> { readonly paramsConfig: PhysicsPlayerSopParamsConfig; static type(): SopType.PHYSICS_PLAYER; protected initializeNode(): void; cook(inputCoreGroups: CoreGroup[]): void; private _updatePlayerObject; private _createDefaultInputObjects; private _findActorNode; } export {};