@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
20 lines (19 loc) • 686 B
TypeScript
/**
* Create a physics debug display
*
*
*/
import { TypedActorSopNode } from './_BaseActor';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { SopType } from '../../poly/registers/nodes/types/Sop';
declare class PhysicsDebugSopParamsConfig extends NodeParamsConfig {
}
export declare class PhysicsDebugSopNode extends TypedActorSopNode<PhysicsDebugSopParamsConfig> {
readonly paramsConfig: PhysicsDebugSopParamsConfig;
static type(): SopType.PHYSICS_DEBUG;
protected initializeNode(): void;
cook(inputCoreGroups: CoreGroup[]): Promise<void>;
private _findActorNode;
}
export {};