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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Create a physics debug display * * */ import { TypedActorSopNode } from './_BaseActor'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { SopType } from '../../poly/registers/nodes/types/Sop'; declare class PhysicsDebugSopParamsConfig extends NodeParamsConfig { } export declare class PhysicsDebugSopNode extends TypedActorSopNode<PhysicsDebugSopParamsConfig> { readonly paramsConfig: PhysicsDebugSopParamsConfig; static type(): SopType.PHYSICS_DEBUG; protected initializeNode(): void; cook(inputCoreGroups: CoreGroup[]): Promise<void>; private _findActorNode; } export {};