@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
91 lines (90 loc) • 3.21 kB
JavaScript
"use strict";
import { TypedSopNode } from "./_Base";
import { PerspectiveCameraSopOperation } from "../../operations/sop/PerspectiveCamera";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { CameraNodeType } from "../../poly/NodeContext";
import { PERSPECTIVE_CAMERA_DEFAULT, registerPerspectiveCamera } from "../../../core/camera/CorePerspectiveCamera";
import { updateCameraTransformParams } from "./utils/camera/updateCameraTransformParams";
const DEFAULT = PerspectiveCameraSopOperation.DEFAULT_PARAMS;
class PerspectiveCameraSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.default = ParamConfig.FOLDER();
/** @param camera fov */
this.fov = ParamConfig.FLOAT(DEFAULT.fov, {
range: PERSPECTIVE_CAMERA_DEFAULT.fovRange,
rangeLocked: [true, false]
});
/** @param camera near */
this.near = ParamConfig.FLOAT(DEFAULT.near, {
range: [0, 100],
rangeLocked: [true, false]
});
/** @param camera far */
this.far = ParamConfig.FLOAT(DEFAULT.far, {
range: [0, 100],
rangeLocked: [true, false]
});
/** @param camera position */
this.position = ParamConfig.VECTOR3(DEFAULT.position);
/** @param camera rotation */
this.rotation = ParamConfig.VECTOR3(DEFAULT.rotation);
/** @param show helper */
this.showHelper = ParamConfig.BOOLEAN(DEFAULT.showHelper);
/** @param matrixAutoUpdate */
this.matrixAutoUpdate = ParamConfig.BOOLEAN(DEFAULT.matrixAutoUpdate);
/** @param camera name */
this.name = ParamConfig.STRING("`$OS`");
/** @param set main camera */
this.updateTransformFromCamera = ParamConfig.BUTTON(null, {
callback: (node) => {
updateCameraTransformParams(node);
}
});
this.PBR = ParamConfig.FOLDER();
/** @param apertureBlades */
this.apertureBlades = ParamConfig.INTEGER(6, {
range: [0, 10],
rangeLocked: [true, false]
});
/** @param apertureBlades */
this.fStop = ParamConfig.FLOAT(0.5, {
range: [0.02, 20],
rangeLocked: [true, false]
});
/** @param focusDistance */
this.focusDistance = ParamConfig.FLOAT(10, {
range: [0, 100],
rangeLocked: [true, false]
});
/** @param apertureRotation */
this.apertureRotation = ParamConfig.FLOAT(0, {
range: [0, 12.5],
rangeLocked: [true, false]
});
/** @param anamorphicRatio */
this.anamorphicRatio = ParamConfig.FLOAT(1, {
range: [0.1, 10],
rangeLocked: [true, false]
});
}
}
const ParamsConfig = new PerspectiveCameraSopParamsConfig();
export class PerspectiveCameraSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return CameraNodeType.PERSPECTIVE;
}
initializeNode() {
this.io.inputs.setCount(0);
}
cook(inputCoreGroups) {
this._operation = this._operation || new PerspectiveCameraSopOperation(this._scene, this.states, this);
const coreGroup = this._operation.cook(inputCoreGroups, this.pv);
this.setCoreGroup(coreGroup);
}
}
PerspectiveCameraSopNode.onRegister = registerPerspectiveCamera;