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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedSopNode } from "./_Base"; import { InputCloneMode } from "../../poly/InputCloneMode"; import { PeakSopOperation } from "../../operations/sop/Peak"; const DEFAULT = PeakSopOperation.DEFAULT_PARAMS; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; class PeakSopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param amount the points will be moved */ this.amount = ParamConfig.FLOAT(DEFAULT.amount, { range: [-1, 1] }); } } const ParamsConfig = new PeakSopParamsConfig(); export class PeakSopNode extends TypedSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "peak"; } initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE); } cook(input_contents) { this._operation = this._operation || new PeakSopOperation(this.scene(), this.states, this); const core_group = this._operation.cook(input_contents, this.pv); this.setCoreGroup(core_group); } }