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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedSopNode } from "./_Base"; import { NodeContext } from "../../poly/NodeContext"; import { ParticlesSystemGpuMaterialSopOperation } from "../../operations/sop/ParticlesSystemGpuMaterial"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { SopType } from "../../poly/registers/nodes/types/Sop"; const DEFAULT = ParticlesSystemGpuMaterialSopOperation.DEFAULT_PARAMS; class ParticlesSystemGpuMaterialSopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param group to assign the material to */ this.group = ParamConfig.STRING(DEFAULT.group, { objectMask: true }); /** @param the material node */ this.material = ParamConfig.NODE_PATH("", { nodeSelection: { context: NodeContext.MAT }, dependentOnFoundNode: false, visibleIf: { assignMat: 1 } }); } } const ParamsConfig = new ParticlesSystemGpuMaterialSopParamsConfig(); export class ParticlesSystemGpuMaterialSopNode extends TypedSopNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return SopType.PARTICLES_SYSTEM_GPU_MATERIAL; } initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(ParticlesSystemGpuMaterialSopOperation.INPUT_CLONED_STATE); } async cook(inputCoreGroups) { this._operation = this._operation || new ParticlesSystemGpuMaterialSopOperation(this._scene, this.states, this); const coreGroup = await this._operation.cook(inputCoreGroups, this.pv); this.setCoreGroup(coreGroup); } }