@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
23 lines (22 loc) • 996 B
TypeScript
/**
* Imports an object from another geometry OBJ node.
*
* @remarks
* It can still be used to keep a copy of the input geometry, in case downstream nodes were to process it without cloning.
*
*/
import { TypedSopNode, BaseSopNodeType } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { CoreGroup } from '../../../core/geometry/Group';
import { GeometryContainer } from '../../containers/Geometry';
declare class ObjectMergeSopParamsConfig extends NodeParamsConfig {
/** @param which SOP node to import from */
geometry: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>;
}
export declare class ObjectMergeSopNode extends TypedSopNode<ObjectMergeSopParamsConfig> {
paramsConfig: ObjectMergeSopParamsConfig;
static type(): string;
cook(input_containers: CoreGroup[]): Promise<void>;
importInput(geometry_node: BaseSopNodeType, container: GeometryContainer): void;
}
export {};